FULL PAPERS

 

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Tuesday

 

FP1: Natural Phenomena

Tuesday: 14:00

Chair: Bedřich Beneš

 

The Natural 3D Spiral

Gur Harary and Ayellet Tal

 

Generalized Helicoids for Modeling Hair Geometry

Emmanuel Piuze, Paul G. Kry, and Kaleem Siddiqi

 

Fruit Senescence and Decay Simulation

Joseph T. Kider Jr., Samantha Raja, and Norman I. Badler

 

FP2: Shape Analysis

Tuesday: 14:00

Chair: Marie‐Paule Cani

 

Learning Line Features in 3D Geometry

Martin Sunkel, Silke Jansen, Michael Wand, Elmar Eisemann, and Hans-Peter Seidel

 

Shape Analysis with Subspace Symmetries

Alexander Berner, Michael Wand, Niloy J. Mitra, Daniel Mewes, and Hans-Peter Seidel

 

Symmetry Hierarchy of Man-Made Objects

Yanzhen Wang, Kai Xu, Jun Li, Hao Zhang, Ariel Shamir, Ligang Liu, Zhi-Quan Cheng, and Y. Xiong

 

FP3: Ray Tracing

Tuesday 16:00

Chair: Tom Ertl

 

RTSAH Traversal Order for Occlusion Rays

Thiago Ize and Charles Hansen

 

Two-Level Grids for Ray Tracing on GPUs

Javor Kalojanov, Markus Billeter, and Philipp Slusallek

 

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering

Anthony Pajot, Loïc Barthe, Mathias Paulin, and Pierre Poulin

 

Wednesday

 

FP4: Procedural Modelling

Wednesday 9:00

Chair: Holger Theisel

 

Guided Procedural Modeling

Bedrich Beneš, Ondrej Št'ava, Radomir Mech, and Gavin Miller

 

Procedural Modeling of Interconnected Structures

Lars Krecklau and Leif Kobbelt

 

Interactive Modeling of City Layouts using Layers of Procedural Content

Markus Lipp, Daniel Scherzer, Peter Wonka, and Michael Wimmer

 

FP5: Mesh Processing

Wednesday 11:00

Chair: Renato Pajarola

 

SQuad: Compact Representation for Triangle Meshes

Topraj Gurung, Daniel Laney, Peter Lindstrom, and Jarek Rossignac

 

Discovery of Intrinsic Primitives on Triangle Meshes

Justin Solomon, Mirela Ben-Chen, Adrian Butscher, and Leonidas Guibas

 

Global Structure Optimization of Quadrilateral Meshes

David Bommes, Timm Lempfer, and Leif Kobbelt

 

FP6: Quality and Scalability

Wednesday 11:00

Chair: Olga Sorkine

 

Wavelet Rasterization

Josiah Manson and Scott Schaefer

 

Freehand HDR Imaging of Moving Scenes with Simultaneous Resolution Enhancement

Henning Zimmer, Andrés Bruhn, and Joachim Weickert

 

Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming

Dawid Paja, Robert Herzog, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel

 

FP7: Motion Capture, Simulation and Manipulation

Wednesday 14:00

Chair: Brian Wyvill

 

Comprehensive Facial Performance Capture

Graham Fyffe, Tim Hawkins, Chris Watts, Wan-Chun Ma, and Paul Debevec

 

Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement

Fan Chen, Ye Zhao, and Zhi Yuan

 

Deformable Motion: Squeezing into Cluttered Environments

Myung Geol Choi, Manmyung Kim, Kyung Lyul Hyun, and Jehee Lee

 

FP8 (CGF): Surface Formation and Enhancement

Wednesday 14:00

Chair: Leif Kobbelt

 

Contouring Discrete Indicator Functions

Josiah Manson, Jason Smith, and Scott Schaefer

 

Surface Reconstruction Based on Hierarchical Floating Radial Basis Functions

J. Süßmuth, Q. Meyer and G. Greiner

 

Adaptive and Feature-Preserving Subdivision for High-Quality Tetrahedral Meshes

D. Burkhart, B. Hamann, G. Umlauf

 

FP9: Surface Appearance

Wednesday 16:00

Chair: Tim Weyrich

 

BSSRDF Estimation from Single Images

Adolfo Munoz, Jose I. Echevarria, Francisco J. Seron, Jorge Lopez-Moreno, Mashhuda Glencross, and Diego Gutierrez

 

A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering

Hongzhi Wu, Julie Dorsey, and Holly Rushmeier

 

Dynamic Display of BRDFs

Matthias B. Hullin, Hendrik P. A. Lensch, Ramesh Raskar, Hans-Peter Seidel, and Ivo Ihrke

 

Thursday

 

FP10: Intelligent Graphics

Thursday 9:00

Chair: Diego Gutierrez

 

Computer-Suggested Facial Makeup

Kristina Scherbaum, Tobias Ritschel, Matthias Hullin, Thorsten Thormählen, Volker Blanz, and Hans-Peter Seidel

 

Predicted Virtual Soft Shadow Maps with High Quality Filtering

Li Shen, Gaël Guennebaud, Baoguang Yang, and Jieqing Feng

 

Goal-based Caustics

Marios Papas, Wojciech Jarosz, Wenzel Jakob, Szymon Rusinkiewicz, Wojciech Matusik, and Tim Weyrich

 

FP11: Non-Photorealistic Rendering

Thursday 11:00

Chair: Pascal Barla

 

Implicit Brushes for Stylized Line-based Rendering

Romain Vergne, David Vanderhaeghe, Jiazhou Chen, Pascal Barla, Xavier Granier, and Chirstophe Schlick

 

Estimating Color and Texture Parameters for Vector Graphics

Stefan Jeschke, David Cline, and Peter Wonka

 

Hatching for Motion Picture Production

Tamás Umenhoffer, László Szécsi, and László Szirmay-Kalos

 

FP12: Shape Matching and Manipulation

Thursday 11:00

Chair: Fabio Pellacini

 

Intrinsic Shape Matching by Planned Landmark Sampling

Art Tevs , Alexander Berner, Michael Wand, Ivo Ihrke, and Hans-Peter Seidel ,/

 

Prior Knowledge for Part Correspondence

Oliver van Kaick, Andrea Tagliasacchi, Oana Sidi, Hao Zhang, Daniel Cohen-Or, Lior Wolf, and Ghassan Hamarneh

 

Component-wise Controllers for Structure-Preserving Shape Manipulation

Youyi Zheng, Hongbo Fu, Daniel Cohen-Or, Oscar Kin-Chung Au, and Chiew-Lan Tai

 

FP13: Image and Video

Thursday 14:00

Chair: Peter Hall

 

Blur-Aware Image Downsampling

Matthew Trentacoste, Rafał Mantiuk, and Wolfgang Heidrich

 

Image Retargeting Quality Assessment

Yong-Jin Liu, Xi Luo, Yu-Ming Xuan, Wen-Feng Chen, and Xiao-Lan Fu

 

Image and Video Abstraction by Coherence-Enhancing Filtering

Jan Eric Kyprianidis and Henry Kang

 

Friday

 

FP14: Interactive Geometric Processing

Friday 9:00

Chair: Alexander Wilkie

 

Paint Mesh Cutting

Lubin Fan, Ligang Liu, and Kun Liu

 

GeoBrush: Interactive Mesh Geometry Cloning

Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, and Olga Sorkine

 

Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations

Marcel Campen and Leif Kobbelt

 

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