FULL PAPERS
Tuesday
FP1: Natural Phenomena
Tuesday: 14:00
Chair: Bedřich Beneš
The Natural 3D Spiral
Gur Harary and Ayellet Tal
Generalized Helicoids for Modeling Hair Geometry
Emmanuel Piuze, Paul G. Kry, and Kaleem Siddiqi
Fruit Senescence and Decay Simulation
Joseph T. Kider Jr., Samantha Raja, and Norman I. Badler
FP2: Shape Analysis
Tuesday: 14:00
Chair: Marie‐Paule Cani
Learning Line Features in 3D Geometry
Martin Sunkel, Silke Jansen, Michael Wand, Elmar Eisemann, and Hans-Peter Seidel
Shape Analysis with Subspace Symmetries
Alexander Berner, Michael Wand, Niloy J. Mitra, Daniel Mewes, and Hans-Peter Seidel
Symmetry Hierarchy of Man-Made Objects
Yanzhen Wang, Kai Xu, Jun Li, Hao Zhang, Ariel Shamir, Ligang Liu, Zhi-Quan Cheng, and Y. Xiong
FP3: Ray Tracing
Tuesday 16:00
Chair: Tom Ertl
RTSAH Traversal Order for Occlusion Rays
Thiago Ize and Charles Hansen
Two-Level Grids for Ray Tracing on GPUs
Javor Kalojanov, Markus Billeter, and Philipp Slusallek
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering
Anthony Pajot, Loïc Barthe, Mathias Paulin, and Pierre Poulin
Wednesday
FP4: Procedural Modelling
Wednesday 9:00
Chair: Holger Theisel
Guided Procedural Modeling
Bedrich Beneš, Ondrej Št'ava, Radomir Mech, and Gavin Miller
Procedural Modeling of Interconnected Structures
Lars Krecklau and Leif Kobbelt
Interactive Modeling of City Layouts using Layers of Procedural Content
Markus Lipp, Daniel Scherzer, Peter Wonka, and Michael Wimmer
FP5: Mesh Processing
Wednesday 11:00
Chair: Renato Pajarola
SQuad: Compact Representation for Triangle Meshes
Topraj Gurung, Daniel Laney, Peter Lindstrom, and Jarek Rossignac
Discovery of Intrinsic Primitives on Triangle Meshes
Justin Solomon, Mirela Ben-Chen, Adrian Butscher, and Leonidas Guibas
Global Structure Optimization of Quadrilateral Meshes
David Bommes, Timm Lempfer, and Leif Kobbelt
FP6: Quality and Scalability
Wednesday 11:00
Chair: Olga Sorkine
Wavelet Rasterization
Josiah Manson and Scott Schaefer
Freehand HDR Imaging of Moving Scenes with Simultaneous Resolution Enhancement
Henning Zimmer, Andrés Bruhn, and Joachim Weickert
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
Dawid Paja, Robert Herzog, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
FP7: Motion Capture, Simulation and Manipulation
Wednesday 14:00
Chair: Brian Wyvill
Comprehensive Facial Performance Capture
Graham Fyffe, Tim Hawkins, Chris Watts, Wan-Chun Ma, and Paul Debevec
Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement
Fan Chen, Ye Zhao, and Zhi Yuan
Deformable Motion: Squeezing into Cluttered Environments
Myung Geol Choi, Manmyung Kim, Kyung Lyul Hyun, and Jehee Lee
FP8 (CGF): Surface Formation and Enhancement
Wednesday 14:00
Chair: Leif Kobbelt
Contouring Discrete Indicator Functions
Josiah Manson, Jason Smith, and Scott Schaefer
Surface Reconstruction Based on Hierarchical Floating Radial Basis Functions
J. Süßmuth, Q. Meyer and G. Greiner
Adaptive and Feature-Preserving Subdivision for High-Quality Tetrahedral Meshes
D. Burkhart, B. Hamann, G. Umlauf
FP9: Surface Appearance
Wednesday 16:00
Chair: Tim Weyrich
BSSRDF Estimation from Single Images
Adolfo Munoz, Jose I. Echevarria, Francisco J. Seron, Jorge Lopez-Moreno, Mashhuda Glencross, and Diego Gutierrez
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Hongzhi Wu, Julie Dorsey, and Holly Rushmeier
Dynamic Display of BRDFs
Matthias B. Hullin, Hendrik P. A. Lensch, Ramesh Raskar, Hans-Peter Seidel, and Ivo Ihrke
Thursday
FP10: Intelligent Graphics
Thursday 9:00
Chair: Diego Gutierrez
Computer-Suggested Facial Makeup
Kristina Scherbaum, Tobias Ritschel, Matthias Hullin, Thorsten Thormählen, Volker Blanz, and Hans-Peter Seidel
Predicted Virtual Soft Shadow Maps with High Quality Filtering
Li Shen, Gaël Guennebaud, Baoguang Yang, and Jieqing Feng
Goal-based Caustics
Marios Papas, Wojciech Jarosz, Wenzel Jakob, Szymon Rusinkiewicz, Wojciech Matusik, and Tim Weyrich
FP11: Non-Photorealistic Rendering
Thursday 11:00
Chair: Pascal Barla
Implicit Brushes for Stylized Line-based Rendering
Romain Vergne, David Vanderhaeghe, Jiazhou Chen, Pascal Barla, Xavier Granier, and Chirstophe Schlick
Estimating Color and Texture Parameters for Vector Graphics
Stefan Jeschke, David Cline, and Peter Wonka
Hatching for Motion Picture Production
Tamás Umenhoffer, László Szécsi, and László Szirmay-Kalos
FP12: Shape Matching and Manipulation
Thursday 11:00
Chair: Fabio Pellacini
Intrinsic Shape Matching by Planned Landmark Sampling
Art Tevs , Alexander Berner, Michael Wand, Ivo Ihrke, and Hans-Peter Seidel ,/
Prior Knowledge for Part Correspondence
Oliver van Kaick, Andrea Tagliasacchi, Oana Sidi, Hao Zhang, Daniel Cohen-Or, Lior Wolf, and Ghassan Hamarneh
Component-wise Controllers for Structure-Preserving Shape Manipulation
Youyi Zheng, Hongbo Fu, Daniel Cohen-Or, Oscar Kin-Chung Au, and Chiew-Lan Tai
FP13: Image and Video
Thursday 14:00
Chair: Peter Hall
Blur-Aware Image Downsampling
Matthew Trentacoste, Rafał Mantiuk, and Wolfgang Heidrich
Image Retargeting Quality Assessment
Yong-Jin Liu, Xi Luo, Yu-Ming Xuan, Wen-Feng Chen, and Xiao-Lan Fu
Image and Video Abstraction by Coherence-Enhancing Filtering
Jan Eric Kyprianidis and Henry Kang
Friday
FP14: Interactive Geometric Processing
Friday 9:00
Chair: Alexander Wilkie
Paint Mesh Cutting
Lubin Fan, Ligang Liu, and Kun Liu
GeoBrush: Interactive Mesh Geometry Cloning
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, and Olga Sorkine
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Marcel Campen and Leif Kobbelt